III. The rituals
Ritual of Force
By summoning this ancient ritual, the strength
of all members of the clan is strengthened. As it is a really old
incantation that was written down in a dead language, there is no
guarantee that it will work. The smallest error during pronunciation,
and the whole ritual will be ruined and will not take any effect.
Member: Minimum 15
Bonus: Force 10-20%
Duration: 7 days
Cooldown: 14 days
Odds: 15%
Cost: 75,000 gold
Other: A minimum of 12 members need to be in PvP-Cooldown. (For PvP-Cooldown see FAQ)
Ritual of Defense
With this ritual an aura around all clan members is generated, which protects them during a fight and increases the defence.
Member: Minimum 16
Bonus: Defense 10-20%
Duration: 7 days
Cooldown: 14 days
Odds: 15%
Cost: 60,000 gold
Other: The actual health of all members, may not be higher than 20,000.
Ritual of Fortune
The summoner gives a blood potion to all members.
But if the members take too long to drink the potion, the ritual will fail.
Member: Minimum 8
Bonus: Dexterity 10-25%
Duration: 3 days
Cooldown: 7 days
Odds: 25%
Cost: 25,000 gold
Other: 75% of the members need to drink a blood potion within 10 minutes.
The blood potion appears in every members inventory. (For calculation of the 75% see FAQ)
Ritual of Endurance
A baleful force is streaming through the clan members,
which allows them to have a higher endurance during battle.
Wounds are also healed faster.
Member: Minimum 10
Bonus: Endurance 5-10%
Duration: 7 days
Cooldown: 14 days
Odds: 20%
Cost: 30,000 gold
Other: More than 75% of the members own a healing potion.
(For calculation of the 75% see FAQ.
What are healing potions?
Small Healing Potion, Medium Healing Potion or 100% Healing Potion.
One of these potions is enough.
Elixirs: defense or strength potion do not count as a healing potion)
Ritual of Charisma
This is a ceremony that increases the charisma
of the clan members. Vicious tongues claim that it is just a kind of
cleaning ritual so that attackers are not directly betrayed by their
body scent.
Member: Minimum 4
Bonus: Charisma 10-15%
Duration: 8 days
Cooldown: 16 days
Odds: 15%
Cost: 15,000 gold
Other: 50% of the members need to be active within the last 10 minutes.
(For calculation of the 50% and "active" see FAQ)
Ritual of the Moon
This ritual is for daemons who receive their
strength from the moon. The effect of this ritual always differs and
cannot be foreseen. But most of the time it advances skills.
Member: Minimum 6
Bonus: 5-20% of a random skill
Duration: 7 days
Cooldown: 21 days
Odds: 25%
Cost: 50,000 gold
Other:
The difference between the levels of the members may not be higher than 30.
The actual health of all members, may not be higher than 20,000.
Ritual of Health
As the name already infers, after a successful ceremony
the healing of wounds is improved for the clan members.
Member: Minimum 6
Bonus: Heal 10-20%
Duration: 5 days
Cooldown: 10 days
Odds: 30%
Cost: 20,000 gold
Other: The difference between the levels of the members may not be higher than 50.
30% need to be active within the last 10 minutes. (For calculation of the 30% and "active" see FAQ)