[Speedserver] Changelog v2.5.0 Update - Thursday 22.03.2012
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Feature Requests:
- [Highscore] Statistic "Victims" was deleted (because we haven't the bitelink)
- [Message] Messages can only be written after validating the EMail address
- [Item] Energy potion and energy elixir became different picture for distinction
- [Clan] Message from a denied clan application can be reported
- [Clan] Battle value shown in the clan-member list
- [Clan] No clan deletion if the master is morphing, delete it self, became a totem. New master will be:
- 1. no active ban
- 2. within the last 60 days logged in
- 3. Rank (Admin > User)
- 4. Clan-Join-Date (Early > Late)
- 5. Level (High > Low)
- [Clan] Blood feud
Bugfixes:
- [Market] Orbs higher than level 1000 were not shown at the market
- [Market] Minimal price had rounding errors
- [Misc.] Misc. viewing fault were fixed
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The blood feud:
- As a clan master / admin you can tag (button at clan-details) an opponent as a blood enemy.
- This tag is 24h active.
- Your opponent clans master and admins get an ingame message.
- If two clans tag each other (within 24h), the blood feud starts 24h after tagging.
- You can let the 24h countdown run up. You don't have to do a blood feud, it isn't a must.
- If the feud is startet, a 3 days counter is running down.
- In these 3 days, all victories and all the dealt damage will be logged . Only PvP fight were counted! (No clanwar! No henchmen fights! No shadow fights!)
- While the blood feud is running the bash-rule is off. Members of the two clans can attack each other after 30 minutes.
- After these 3 days, at the end of the blood feud, the result gets compared. The clan with more victories is the winner of the blood feud. Every member of both clans gets an ingame message with the result.
- Reward: TBA.
- After a blood feud a cooldown of 3 days starts. During this you can't declare/accept a blood feud.
This post has been edited 3 times, last edit by "Bluefox" (Mar 21st 2012, 5:18pm)